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#900 WoWP In-Game Names

Posted by Master Teal'c on 23 March 2014 - 01:48 PM

Post your in game names for World of Warplanes here.


Forum name - In game name


  • Master Teal'c - ItalianScallion
  • Locutus - IBoWILocutus
  • Whitelight - Whitelight04
  • HarryMcHairball - HarryMcHairball
  • d4m1ty - d4m1ty
  • Gorri56 - gorri56
  • jjcrazynutz - jjcrazynutz
  • Tokinmonkey - TokinMonkey
  • Videoguy92 - videoguy92
  • Nozomi - Nozomi313

#555 Major Snow Storm

Posted by Gorri56 on 28 February 2014 - 02:32 PM

6-12 inches here

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#552 Major Snow Storm

Posted by Gorri56 on 28 February 2014 - 01:51 PM











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#1545 The Picture Thread

Posted by Gorri56 on 31 May 2014 - 11:42 PM


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#1427 L4D2 Installation Issue

Posted by HarryMcHairball on 10 May 2014 - 11:42 AM

OK. So I installed L4D2 beta and now L4D2 works. Go figure.

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#1426 L4D2 Installation Issue

Posted by HarryMcHairball on 10 May 2014 - 11:20 AM

I have been trying to get L4D2 installed for like 3 days now. It gets to about 4.5gbs of 7.5 and then won't stay connected to finish.

I installed 4 other games with no issues on steam so it is just L4D2 that is having the problem.

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#735 First thoughts on Standalone

Posted by Master Teal'c on 13 March 2014 - 01:23 PM

From what I saw from streamers playing it, I got the same feeling. It has potential but it needs A LOT of work.

#669 Titanfall is a 21GB download, 48 GB installed

Posted by Master Teal'c on 07 March 2014 - 09:01 PM

On origin is says disc space required is 50GB.

#506 Titanfall is a 21GB download, 48 GB installed

Posted by Gorri56 on 25 February 2014 - 05:57 PM

That Is crazy

I do not think anything on my computer takes up that much space

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#2581 Star Trek Armada II & Fleetops

Posted by Locutus on 25 March 2017 - 11:25 AM


Set just six months after the events of Star Trek: Armada, the Borg once again threaten the Alpha Quadrant. They have created a new ship capable of assimilating entire worlds in just a few seconds. After routing the attempted foothold, Captain Picard discovers a new type of nebula - a tachyon nebula. Intrigued, Picard discovers a new type of transwarp gate called a Transwarp Portal, capable of sending fleets of starships from one quadrant to another almost instantly, thus giving reason as to how the Borg managed to get so deep into the Alpha Quadrant undetected. Starfleet Command then orders Picard to seize control of it and launch a counteroffensive into the heart of Borg space in the Delta Quadrant, into the Borg staging grounds. Though successful, some of the Federation forces, Picard included, are left stranded when the Transwarp Portal collapses due to a destabilization of the inter-spatial transwarp manifolds.


Star Trek Armada II Patches

1zegnk7.gif You will need to install or have the 1.2 patch first, then the 1.25 patch second.
Download Patch 1.2
Download Patch 1.25
Fleet Operations Mod
Download Fleet Ops 3.27
Fleet Operations is a popular skirmish and multiplayer orientated total conversion modification for Star Trek: Armada II.
The first public version of Fleet Operations was released in 2003. Today, version 3 includes a whole new user interface, an updated game and graphics engine, completely replaced ship models, 5 balanced races with totally new gameplay and tons of new possibilities making Armada II a real real-time strategy multiplayer game.

  • 5 balanced races: Federation, Klingon, Borg, Romulan and Dominion
  • More than 200 new ships and stations
  • Dynamic tactics: Avatars, ship experience system, mixed tech, warp-in
  • Fully supported and improved AI
  • Engine enhancements: Widescreen support, FMOD sound engine, Tunngle online gaming
  • Not the Armada you played: 99% of all models, graphics, sounds, scripts rewritten or replaced
  • Patched to include latest fixes up to Windows 8
  • Easy Installation

Fleet Ops Website
Minimum System Requirements

  • Win 95/98/2000/Me/XP/Vista
  • 400MHz
  • 64MB RAM
  • 8MB DX 8 3D Accelerator
  • 1.4GB HDD Space

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#25 Fleet Ranks & Duties

Posted by Locutus on 20 February 2014 - 10:30 PM

Brothers of War Fleet Ranks & Duties

Total fleet credits are determined by all contributions made by all characters from the same account so if you grind multiple toons all of your contributions will count towards rank advancement.

Contributions are not mandatory for rank advancement however they do qualify for automatic promotions. Other ways to advance include active duty within the fleet, loyalty, maturity, respect, helping other fleet members out, and participation in our Teamspeak voice server.

Federation / KDF

Recruit / Recruit
All new fleet members start here. Support your fellow Captains, help the fleet grow, participate in fleet events and team missions, and display loyalty to the fleet and you'll rise through the ranks! Participation in our Teamspeak server goes a long way towards promotions! Contribute to the fleet holdings and earn promotions!

Ensign / Warrior
Ensigns/Warriors are loyal and friendly fleet members who display a team dynamic, work together with other fleet members to achieve missions, and actively participate in fleet events.

  • 100,000 Total Fleet Credits on all toons from the same account = Automatic promotion to Ensign
  • Fleet bank daily withdrawal limit - 8
  • Unlimited fleet bank deposit for items and credits
  • Can invite others to fleet, fleet chat enabled

Lieutenant / Lieutenant

  • 300,000 Total Fleet Credits on all toons from the same account = Automatic promotion to Lieutenant
  • Fleet bank daily withdrawal limit - 12
  • Unlimited fleet bank deposit for items and credits
  • Can invite others to fleet, fleet chat enabled, fleet officer chat enabled
  • Limit of 1 toon per account of this rank
  • Access granted to Fleet stores

Lieutenant Commander / Commander

  • 500,000 Total Fleet Credits on all toons from the same account = Automatic promotion to Lt Cdr
  • Fleet bank daily withdrawal limit - 16
  • Unlimited fleet bank deposit for items and credits
  • Can invite others to fleet, fleet chat enabled, fleet officer chat enabled
  • Access granted to Fleet stores
  • Limit of 1 toon per account of this rank

Commander / Captain

  • 1 Million Total Fleet Credits on all toons from the same account = Automatic promotion to Commander
  • Fleet bank daily withdrawal limit - 20
  • Unlimited fleet bank deposit for items and credits
  • Can invite others to fleet, fleet chat enabled, fleet officer chat enabled, can create fleet events
  • Access granted to Fleet stores
  • Limit of 1 toon per account of this rank

Fleet Captain / General
The primary goal of a Fleet Captain is to ensure fleet members are allowed the opportunity to work within teams and achieve missions, fleet actions, STF's, and PvP's. Secondary goals include but are not limited to helping others rank up and outfit their toons & ships. Prerequisites include: leadership skills, in-depth knowledge of the game, ability to work well within a team dynamic, and the ability to set ones goals aside in order to help others achieve theirs.

  • The first officer of the fleet. Helps with day to day operations of the fleet.
  • You must be a senior member of Brothers of War clan to progress to this rank
  • Unlimited fleet bank withdrawals, access granted to Fleet stores
  • Teamspeak participation required
  • Chosen by Fleet Admiral Locutus with approval of all active Captains

Fleet Admiral - |BoW|Locutus

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#2388 Anime Stuff

Posted by Locutus on 13 August 2016 - 09:32 PM


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#1943 New Bridge Officer Icons

Posted by Master Teal'c on 09 January 2015 - 05:56 PM


Star Trek Online is getting ready to celebrate its Fifth Anniversary and part of that update includes a major overhaul to how captains train abilities for their bridge officers. The goal of this update is to make it much easier to understand the options available to every bridge officer and make training them more flexible.

Captains will have a much easier time choosing abilities for their bridge officers, but we also wanted to make sure they were better informed about the choices they were making. To that end, the revamp of bridge officer training seemed like a perfect opportunity to update many of the game’s ability icons in tandem.

For most of the bridge officer and captain abilities, these icons have been the same since the game’s launch five years ago… Why change them now? Ultimately it came down to the fact that for many captains, the new training system will expose a large variety of these abilities for the first time. We wanted the icons of these abilities to be intuitive to the purpose and/or the name of the ability.

More intuitive icons makes selecting the abilities in the new BOFF Training system easier and seeing them all at a glance through the new iconography will help players compare and contrast the advantages of each ability.

Most of the icons for Engineering, Science and Tactical abilities in the game currently are extremely abstract and do not have an obviously correlation with the function or name of the power they represent. Our goal with these new icons was to address this issue both for new players and players who are experiencing the breadth of options opened up to them by the new Bridge Officer Training revamp.

This update also provides some useful improvements for veteran captains as well; we have added a “rank” indicator to icons for abilities that are ranked. This means that captains who choose to slot Engineering Team I and Engineering Team II on their tray will be able to see in the lower left corner a roman numeral indicating which is which. The new icon designs also finally standardized the symbols for starship subsystems (Engines, Power, Shields and Auxiliary) with the icon language used by the HUD, making it easier to see how those powers interrelate. Finally, effort was made to standardize the design of various abilities that share cooldowns; for example, all of the “Emergency power to…” abilities use a similar design language, as do grenade abilities on the ground.

While we do anticipate a transition period for everyone who has gotten used to the old icons over the last five years, it is our hope that the new designs are much easier to learn than the old ones. The new icons will be going to Tribble before they hit Holodeck, so interested players can test them there and provide feedback. We have also included a complete look below of all the planned icon changes, contrasting the old and new. Please take a look and let us know what you think! We’ll be looking at feedback and making adjustments building up to the anniversary event.

Having more intuitive icons makes it easier to understand the ability tray at a glance and makes combat more engaging when it is clear how activating any given ability will affect the outcome of a battle. We’ve also taken the opportunity to infuse just a little more “Star Trek” in the game with some of the new icons, and hope that captains will find the change an improvement as we boldly go into the fifth year of Star Trek Online!

The following links represent the new ability icons that will launch with the Fifth Anniversary Event as part of the Bridge Officer Training Revamp. If an ability icon is not changing, it is displayed with “no change” underneath. If a power does not appear here, its icon won’t be changing.


Engineering - Ground Engineering - Space Science - Ground Science - Space Tactical - Ground Tactical - Space
Captain Common



#1878 Call of Duty 4

Posted by Locutus on 29 November 2014 - 03:59 PM


The new action-thriller from the award-winning team at Infinity Ward, the creators of the Call of Duty® series, delivers the most intense and cinematic action experience ever. Call of Duty 4: Modern Warfare arms gamers with an arsenal of advanced and powerful modern day firepower and transports them to the most treacherous hotspots around the globe to take on a rogue enemy group threatening the world.

As both a U.S Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns, players use sophisticated technology, superior firepower and coordinated land and air strikes on a battlefield where speed, accuracy and communication are essential to victory. The epic title also delivers an added depth of multiplayer action providing online fans an all-new community of persistence, addictive and customizable gameplay.


gsgoty07_action.gif         gsgoty07_top10.gif

Authentic Advanced Weaponry – Featuring an available arsenal of more than 70 new and authentic weapons and gear from assault rifles with laser sites, claymore mines, .50 caliber sniper rifles, and M-249 SAW machine guns. With accessories like night-vision goggles and ghillie suits, for maximum concealment, Call of Duty 4: Modern Warfare has players locked and loaded to accomplish the mission.

Coordinated Assault and Support – Delivering the most visceral action thriller ever, the title covers modern battle from the soldier to the satellite, where the need for air support is critical to success. The adrenaline rush deployment enlists gamers to fast-rope from tactical helicopters, ride in an armada of attack choppers, utilize jets to remove enemy strongholds and even engage hostiles from thousands of feet above the ground inside a state of the art aerial gunship.

Cinematic Quality Graphics and Sound – Featuring stunning next-generation graphics, players will be drawn into the cinematic intensity of Call of Duty 4: Modern Warfare. Amazing special effects, including realistic depth of field, rim-lighting, character self-shadowing, texture streaming as well as physics-enabled effects will enlist players into the most photo-realistic gaming experience. Combine the lifelike graphics and the realistic battle chatter with the Call of Duty award-winning sound design and players will face battle as they have never before.

Unparalleled Depth to Multiplayer – Multiplayer builds from the success of Call of Duty 2 delivering a persistent online experience for greater community interaction. Featuring create-a-class options allowing players to customize gear that is best suited for play, to experience points enabling unlockables and perks, all the way to matchmaking and leaderboards for the latest in tracking, Call of Duty 4: Modern Warfare’s multiplayer is set to deliver easily accessible and addictive online play for all.








Minimum System Requirements

  • OS: Microsoft Windows XP, Microsoft Windows Vista
  • CPU: 2.4GHz Intel Pentium 4, AMD Athlon64 2800+, Intel/AMD 1.8GHz Dual Core Processor or better
  • RAM: 512MB RAM (768MB RAM for Windows Vista)
  • Hard Drive: 8.0 GB free hard disk space
  • Video: NVIDIA GeForce 6600 or better, ATI Radeon 9800Pro or better
  • Sound: 100% DirectX 9.0c compatible sound card
  • DirectX: Microsoft DirectX 9.0c (included)
  • Keyboard and mouse required.


Required Patches


Patch 1.6 - INSTALL FIRST!






Attached File   32.49KB   50 downloads

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#1778 Generals & ZH Troubleshooting Guide

Posted by Locutus on 15 October 2014 - 10:24 PM

Zero Hour Troubleshooting Guide By Locutus
This guide will help you fix most of the common problems within ZH, here are just a few of the problems addressed:

  • Can't connect to other players online
  • You get "Different Version Error" online
  • The occasional "Serious Error" and game crashes
  • Your units die and you lose a few seconds into the game
  • and other problems...
The most common problem is users who have The First Decade(TFD) and get the Different Version error when trying to play people online. (admin user rights issue)

If you have this problem... You need to run the game as administrator...
  • Right click on your Zero Hour desktop icon (or TFD icon) and...
  • Select "Run As" and...
  • Select "Administrator"
  • You're done! Run the game, have fun!
    If this doesn't fix your problem, please continue reading the guide, it might take more steps.
**Some Vista users who have the original game (not TFD) also have this problem and must run as admin even though they do not have The First Decade.

Can't Connect to Players - Serious Error
This will help most of the time when you can't connect to some people, can't log in at all, have serious errors during gameplay, etc...

Make sure you allow both of these in your firewall:
game.dat and generals.exe
(The First Decade does not have game.dat, so just allow generals.exe)

Assuming you installed to default directories you should find those files here:
If you have OEM Zero Hour...
C:\Program Files\EA Games\Command & Conquer Generals Zero Hour\

If you have The First Decade...
C:\Program Files\EA Games\Command & Conquer The First Decade\Command & Conquer™ Generals Zero Hour

Forward Your Ports!

TCP > 80, 6667, 28910, 29900, 29920 and UDP > 4321, 27900

See for help on forwarding ports on different devices.

Delete Options.ini
This fixes many problems, you should always delete options.ini when troubleshooting zero hour problems such as these, delete it and then check to see if problem is fixed, if not then continue troubleshooting.

First, close the game, then navigate to:
My documents\Command and Conquer Generals Zero Hour Data
Find the configuration file Options.ini, and delete it.
Upon restarting the game you will need to reset the options you set previously, and this file will be re-created automatically.

All my buildings blow up as soon as I start the game!
You may have triggered Zero Hour's built-in copy protection scheme. Assuming you have a legitimate version of Zero Hour, the only way to fix this problem is to reinstall Zero Hour. The scheme can be triggered if you make significant changes to your computer (say, upgrading to a new version of Windows or changing the CPU) while Zero Hour is installed. It is much more tolerant, but functions similar to, Windows XP's activation system. This can also happen for other unseen reasons.

Last, but not least, if all above fails, these factors may be part of the problem, and are too in-depth to cover here, but worth investigating if you still have problems:
  • Malware infections
  • Wireless networking issues (leeching, interference)
  • Scheduled tasks
  • Direct X health, or in need of updates
  • Corrupted installation and/or mod fragments
Here is an awesome trick you can do with Zero Hour
You can add a command line argument to make ZH start faster, this also forces ZH to use a static shell map in your menu (online and offline), and it kills the music from within the menu and online lobby screens.

You need to add ( -quickstart) as a command line argument, here is how...
  • Right click on your Zero Hour desktop icon
  • Select "Properties"
  • Select the "Shorcut" tab at top of properties window
  • Type -quickstart at the end of the text located in the "Target" text box, make sure you type a space after \generals.exe" then type -quickstart

Official Patches
Your game will auto install the latest patch for your game when you first attempt to connect online. In rare occasions this might fail, you will find links below to download the latest official patches to update ZH manually.

v1.04 is the latest EA official patch for the OEM release of Zero Hour >Download<

v1.2 is the latest ea patch for The First Decade >Download<


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#1599 Bonus Marks Weekend!

Posted by Locutus on 27 June 2014 - 12:21 PM

This weekend starting Thursday, June 26th at 10AM PDT, we are running a special weekend event where you can earn bonus Marks by playing content throughout the game! This event runs until Monday, June 30th, 2014 at 10AM PDT.

During the event, content that provides Marks (Fleet or Reputation) will reward a 50% (1.5x) bonus above normal amounts – this bonus is available for all content that rewards Marks including the newest 8472 Counter-Command. Start building your Fleet projects and reputations!

We hope you enjoy this special event and we’ll see you in-game!



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#1079 Secret 2-Day Chili

Posted by Locutus on 06 April 2014 - 10:05 PM

Secret 2-Day Chili

I've perfected my secret family recipe over the years and it's time to share my most coveted recipe with you! This chili is versatile, you can serve it any way you like, add macaroni for chili-mac or serve it on a bed of spaghetti or rotini noodles with cheese, beans, and chopped onions for a chili 5-way, chili dogs and chili burgers won't know what hit them! The sky is the limit! I always have a quart jar on hand in my pantry!

Prep Time: 1 Hour
Cook Time: 2 Days
Yield: 10 Quarts
Heat Level: Mild
Difficulty: Advanced

This is a large recipe that yields approx 10 quarts (2.5 gallons). You may pressure can the batch or freeze it, whatever works best for you. One of my secrets that makes this recipe so great is that I preserve (pressure can) the entire batch on day 2, the canning process actually pushes the flavor over the top, something I have not been able to recreate without canning. To can this recipe, use new lids and sterile mason jars, 1" head room, can at 15 pounds of pressure for 20 minutes, do not quick cool! Check jar seals for 7-10 days before moving to pantry, a bad jar can take days to build pressure.


  • Extra virgin olive oil
  • 3 pounds beef stew meat, cubed
  • 2 pounds ground pork
  • 2 pounds ground 80/20 beef (optional extra beef)
  • 6 large cloves fresh garlic, minced
  • 6 medium onions, chopped
  • 2 bell peppers, diced (red/yellow/green)
  • 1 can green chilies
  • 2 jalapeno peppers, sliced
  • 12 ounces Budweiser beer (Do Not substitute!)
  • 100 ounces crushed or diced tomatoes, with juice
  • 4 cups water
  • 6 ounces tomato paste
  • 100 ounces tomato juice
  • 32 ounces tomato sauce
  • 2 teaspoons Tabasco
  • 3 stalks celery, chopped
  • 3 tablespoons bacon bits
  • 4 cubes beef bullion
  • 2 tablespoons Worcestershire sauce
  • 1/2 cup chili powder
  • 4 tablespoons cumin
  • 2 tablespoons fresh chopped oregano
  • 2 tablespoons smoked paprika
  • 2 teaspoons fresh chopped basil
  • 1 tablespoon kosher salt
  • 2 teaspoons spiced black pepper
  • 2 teaspoons white sugar

Optional Ingredients:
Add anything you want! I prefer chili with beans:

  • 3 cups kidney beans, cooked and drained
  • 3 cups small red beans, cooked and drained
  • 2 cups chili beans, cooked
  • Extra Tabasco, knock it up to 3 alarm!
  • 2 Tablespoons extra cumin
  • 6 cups fresh Corn off the cob

Before you begin cooking you need to get everything prepped. Clean and chop the vegetables, have cans opened and ready, and have all your ingredients measured out ready for use. Prep takes me about 15 minutes but I've made this recipe thousands of times, it may take you longer at first.

Cooking Directions:
Add about 2 tablespoons olive oil to a very large stock pot and heat to the smoking point on medium-high heat. Quickly sear the stew beef but do not cook it, you want a nice brown sear on the outside of the meat for flavor, stir as needed to sear all sides of the meat, it will still be raw in the middle but will cook later in the process. Transfer the meat and the juices to a bowl and set aside for now.

Now it's time to cook the ground pork in the pot, cook until no longer pink, you do not want the fat drippings from the pork so strain off any excess fat, we'll get plenty of flavor from the protein and serving an oil slick is unappealing and unhealthy. Break up the pork as you cook it, no large chunks, this is an important secret that gives the chili a wonderful consistency and texture! Remove from heat to stop the cooking process while you work on the beef again.

Before you return the seared stew beef to the pot you need to decide how big you want those chunks of tasty beef. I run the beef through a food processor and chop it into tiny pieces, this gives a rich texture to the chili and enhances the overall flavor of the recipe. Once you have the beef to your preferred size, return it to the pot along with the drippings.

Now you have a pot with seared beef, beef drippings, olive oil, and browned ground pork. Return to medium-high heat and add everything else from the list! Another secret is to crush the diced canned tomatoes in your hand over the pot, this creates smaller "kid-friendly" pieces and knocks the texture up another notch. Just pour the tomato chunks into your hand and squeeze! Cooking is so fun!

Bring the pot to a simmer over medium-high heat. It's important to watch the pot and stir constantly at this stage, that's a lot of heat and it will stick and burn to the bottom of the pot very quickly! Reduce to low heat, cover and simmer at least 4 hours, stirring occasionally. If you feel resistance at the bottom of the pot while stirring, then reduce the heat a bit, you want to maintain a temperature of approx 150F, any higher and it will burn, any lower and it's unsafe for consumption unless you plan on canning the batch (canning kills microbes).

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#2109 Guild Information - We are Recruiting!

Posted by Locutus on 30 March 2015 - 03:55 PM

We proudly host 2 active guilds in SWToR and we have many players active daily. Both guilds offer a fun, friendly, and relaxed community driven environment with no hassles or drama. We're a group of friends who play hard and fight fair, with ultimate fun as our goal. We're looking for new members who are civilized, like-minded, mature, and play fair. Gaming experience, playstyle, and stats are not important, quality in character is what we ultimately seek.


Brothers of War is a clan and we're always accepting applications, however you do not have to join our clan in order to join the guilds in-game. Clan membership is required however for higher level ranks in the guild. If you wish to join the clan please read our application topic and post your application for review. We have a Teamspeak voice server available for those age 18 and over.


Both guilds are located on the Shadowlands server.

We've outfitted a stronghold for the guild and a guild bank is available for guild members.


If you wish to join the guild just ask any member and we'll shoot you an invite!

You MUST join Teamspeak at least once before we recruit you!

You can also post in this topic with your character name.




Guild Officers are appointed by the GM's, this rank is a highly restricted position and only appointed to active BoW clan members. Don't ask for this position, if you're officer material we'll ask you. Guild Officers assist with daily operations and are guild bank Quartermasters. Clan membership and Teamspeak required.


Senior Spaceballs are senior guild members who are also BoW clan members. This position carries the responsibility of helping others to level and complete missions, as well as helping the guild in any way possible. Bear in mind these members are gamers like the rest of us so they may not always be able to drop what they're doing right away. Clan membership and Teamspeak required.


The Spaceball rank is the bulk rank of the guild, it's where most members will reside. Clan membership is not required however you must be active in our Teamspeak server as this position is allowed to invite new recruits.


Junior Spaceball is reserved for players who do not participate in Teamspeak and have not joined the clan. Those who pass our probationary period will be promoted to Junior Spaceball, however you will not have additional powers or access to the guild bank and you are not allowed to directly recruit new members, Junior Spaceballs may, however, direct possible candidates to higher ranking members of the guild.


New Recruits undergo a 2~4 week probation period before consideration for a promotion to Junior Spaceball. This probation period varies because it depends on how active you are. We look for friendly, helpful players who will stick around and remain loyal to the guild. Clan membership and Teamspeak is not required however if you have a mic please feel free to join our Teamspeak.




As for guild rules, use common sense, we're easy to get along with and we're not going to boss you around. Be kind, show respect to others, and play fair, that's all we ask. If you like drama, flaming, disrespect, or unsportsmanlike behavior; we're not the guild for you.

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