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Call of Duty 4 Assault Rifles


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#1 d4m1ty

 
d4m1ty
  • 1,440 posts
 

Posted 21 February 2014 - 01:20 PM

Call of Duty 4 Assault Rifles Guide

In depth stats on the Call of Duty 4 Assault Rifles.

Easily the most popular weapons in any first person shooter, and especially in Call of Duty 4: Modern Warfare, assault rifles are usually the main weapons of any soldier on the front lines. If you like always being on the offensive and pushing back an enemy, assault rifles should be your first choice when choosing a primary weapon.

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Weapon: M16A4
Accuracy: 10 / 12
Damage: 7 / 12
Range: 9 / 12
Fire Rate: 9+ / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: low cluster
Reload Time: 2 seconds / 2.365 empty
Good Perks/Attachments: Stopping Power, Red Dot Sight, Steady Aim, Double Tap

About the M16

Standard service rifle for the U.S. Armed Forces. Fires a 3-round burst. With the Stopping Power perk, this rifle is pretty much a guaranteed one-burst kill if you can land all three shots on your target. Definitely not recommended for the aggressive, run-and-gun player, but one of the deadliest guns in the game for those who like to hang back a little and engage in medium-long range fire.

General Tips: As mentioned above, with Stopping Power, this gun kills in one burst if all bullets hit the target. Therefore, quick aiming skills are needed in order to succeed, since this gun cannot spray and pray like full automatic weapons can. If you miss your first burst, you will need to wait slightly before you can fire again, making it highly unforgiving.

Also, it generally wastes ammo since one click of the trigger shoots out 3 bullets. This gun has excellent accuracy and range, so it can be successful at far and medium ranges, however, it is hard to use this gun close range when you begin. So when facing an enemy up-close and personal, try firing from the hip and slamming your finger on the trigger as fast as you can. Just a warning, with this gun your finger may get tired.

Another tip: It is important to paint your enemy as you shoot them, since the bullets do not come out simultaneously. A general strategy for this gun is to sit back, so you are safe but still watching the action and firing from some distance back. Running and gunning will not work since this is not a fully automatic gun. Also, when shooting long-range targets, you will need to fire more than once since the bullets deviate from their target.

The Bad: Some negative aspects of this gun include the constant torture of being labeled an “M16 noob”. People generally dislike this gun since they feel it has no negatives. But, it actually has a lot:

1. Unforgiving, meaning if you shoot and miss when the enemy sees you, you are in trouble
2. Shooting through walls is hard since you cannot go full auto
3. Close quarters action can be difficult for those not used to the M16
4. Bad against many enemies at a time
5. Bad when out of range (shooting enemies too far is very hard)
6. You often run out of ammo since 1 trigger pull=3 shots
7. Iron sights can be a problem for people who like AK's or RPD's ironsights


M16 Challenges

Title - Description - Reward

Marksman 1 - Get 25 kills with this weapon - 100XP/Red Dot Sight
Marksman 2 - Get 75 kills with this weapon - 500XP/Silencer
Marksman 3 - Get 150 kills with this weapon - 1000XP/ACOG Scope
Expert 1 - Get 25 headshots with this weapon - 100XP/Digital
Expert 2 - Get 75 headshots with this weapon - 500XP/Blue Tiger
Expert 3 - Get 150 headshots with this weapon - 1000XP/Red Tiger Camo

M16 Perks

These Perks will help compensate for the M16’s weaknesses.

Bandolier - Since you will run out of ammo a lot, Bandolier will prevent this and give you extra ammo. What’s not to like?

Stopping Power - Highly recommended… it makes the M16 kill almost always in one burst.

Frag x 3 - Complements the M16 nicely since Frags can be tossed over wall, through windows, etc.

Overkill - Works well since you can have an SMG for close ranged encounters.

Deep Impact - Will help fire through walls and kill people hiding out behind them. If you like getting X-Ray kills, this works well.

UAV Jammer - When using a silenced M16, it is nice to never be on enemy UAV. It also feels and sounds good when you fire.

Double Tap - Some people say it's better than stopping power. It significantly increases fire rate and can kill very quickly if you aim well. However, the M16 already burns ammo quick, and you'll find yourself running dry very quickly if you use this. I'd say for total running and gunning use only. Typically I would like to get more damage into the person instead of more metal, but it’s all personal preference.

Sleight of Hand - Recommended for Hardcore mainly, can be used for non-hardcore as well but is kind of a waste. Reload time is average, nothing ridiculous but not really favored. If you find you have no problem with its natural stats, but reload constantly in the middle of firefights, this might be a good perk for you.

Steady Aim - Helps a whole lot when firing from the hip to take out SMGers. I also highly recommend this.

Dead Silence - Works well together with UAV Jammer, makes you very quiet and not make any noise when moving.

M16 Maps

The M16 is best used on larger maps because you should usually be using it at some range.

Backlot
Countdown
Crash
District
Downpour
Overgrown
Pipeline
Showdown
Strike
Broadcast
Chinatown

M16 Custom Classes

Class Name: Commander
Primary Weapon: M16A4
Attachment: Red Dot Sight
Side Arm: M1911 .45 w/Silencer
Special Grenade: Stun grenade
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Steady Aim
Note: The most general M16 class, good for a lot of different situations. Feel free to change up the pistol, as it is just our personal preference.


Class Name: Ghost (Stealth Class)
Primary Weapon: M16A4
Attachment:Silencer
Side Arm: USP .45 w/Silencer
Special Grenade: Flashbang
Perk 1: Bandolier
Perk 2: UAV Jammer
Perk 3: Dead Silence


Class Name: Noobsicle
Primary Weapon: M16A4
Attachment: Grenade Launcher
Secondary Weapon: G36c w/Silencer
Perk 1: N/A
Perk 2: Overkill
Perk 3: Martyrdom


Class Name:Hardcore
Primary Weapon: M16A4
Attachment: ACOG
Side Arm: M1911 .45
Special Grenade: Flash
Perk 1: Bandolier
Perk 2: UAV Jammer
Perk 3: Deep Impact


Class Name:The General
Primary Weapon: M16A4
Attachment: Red Dot Sight
Side Arm: Desert Eagle
Special Grenade: Stun
Perk 1: Frag x3
Perk 2: Stopping Power
Perk 3: Extreme Conditioning


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Weapon: AK-47
Accuracy: 6 / 12
Damage: 9 / 12
Range: 9 / 12
Fire Rate: 6 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: low/moderate cluster
Reload Time: 2.5 seconds / 3.25 empty
Good Perks/Attachments: Stopping Power, Red Dot Sight, Steady Aim, Double Tap

About the AK-47

Still the most iconic and best-selling assault rifle worldwide. Fires on full auto. The rifle has a noticeable vertical kick to it, but its recoil suppressor ensures that the rifle levels again before firing the next shot. Good for closer-quarters combat than the M16 or M4, but still pulls off good middle-long distance single shots.

The dreaded AK-47 is potentially the most versatile gun in the game. It has power, accuracy, mobility, and, of course, style. Despite its low rate of fire, this gun definitely packs a punch. And with stopping power, really anything is possible. The recoil may be annoying at times, but firing it short bursts will decrease the recoil and allow you to succeed.

General Tips: In order to have successful games using this gun, it is essential to fire in short bursts like I have said previously. This will allow you to dominate in far and medium ranges and avoid recoil. Up close however, shoot constantly from the hip and you will triumph over the other players. The AK-47, equipped with stopping power, will kill in 2-3 shots, so that should help a lot. Despite its mediocre accuracy, it aims pretty well and can counter a sniper easily. Because the AK-47 has great iron sights, attachments don’t have to be added to do well.

The Bad: As I have already mentioned, the RDS, when on the AK-47, decreases its power. The AK-47 also has a lot of recoil and mediocre accurracy, so if your aim needs improvement, the AK-47 is not for you. Another downside to this gun is its low rate of fire. This can be annoying at times because, up against a P90 close-range, you will probably die. Therefore, play like you are using an M16A4: burst shots work very well and therefore the low rate of fire is not a limiting factor.

AK-47 Challenges

Title - Description - Reward

Marksman 1 - Get 25 kills with this weapon - 100XP/Red Dot Sight
Marksman 2 - Get 75 kills with this weapon - 500XP/Silencer
Marksman 3 - Get 150 kills with this weapon - 1000XP/ACOG Scope
Expert 1 - Get 25 headshots with this weapon - 100XP/Digital
Expert 2 - Get 75 headshots with this weapon - 500XP/Blue Tiger
Expert 3 - Get 150 headshots with this weapon - 1000XP/Red Tiger Camo

AK-47 Perks

The AK-47 is a great weapon for medium to long range fighting, as well as close range encounters..so a wide array of perks work well with this weapon, but here are my recommended perks, of course feel free to experiment and try other perks as well. If you develop a great strategy with a certain combination, please submit it and it will be added here with credit to your name.

Bandolier - Once again we recommend this as perk 1, like a lot of the other weapons. As always, if you find yourself out of ammo frequently, bandolier will help you a whole lot.

Stopping Power - The AK-47 already kills very fast, and with stopping power, you can kill in a split second up close. This gives your gun more power, and you can usually kill with 2-3 shots in range. It is the best perk for the AK-47, in my opinion.

UAV Jammer - When you are using an AK-47 silenced, why not add UAV jammer? This practically makes you invisible radar-wise to other team—perfect for stealthy operations.

Double Tap If you want to improve the AK-47’s rate of fire, add this perk. You may waste more ammo, but you should be able to do much better close range.

Steady Aim - The ultimate perk to help you fire from the hip. Because the AK-47 has mediocre accuracy, firing from the hip up close can be hard. Steady aim fixes that.

Deep Impact - When someone is hiding behind a wall, and you want to kill them with ease, you need deep impact. It allows you to fire through walls with more power.

Extreme Conditioning - If you are a flanker, or a covert soldier, extreme conditioning will help you get places faster.

AK-47 Maps

Really, the AK-47 can dominate on all maps. It just takes knowledge of the maps to succeed. But, Here are my recommended maps for the AK-47:

Ambush
Backlot
Bog
Crash
Countdown
District
Downpour
Overgrown
Shipment
Strike

AK-47 Custom Classes

Note - For stealth classes, I recommend the USP .45 with a silencer. For non-stealth, of course the Desert Eagle.

Class Name: General Run and Gun
Primary Weapon: AK-47
Attachment: Red Dot Sight
Side Arm: Desert Eagle
Special Grenade: Stun Grenade
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Steady Aim


Class Name: The Ninja
Primary Weapon: AK-47
Attachment:Silencer
Side Arm: USP .45 w/Silencer
Special Grenade: Stun Grenade
Perk 1: Special grenade x3
Perk 2: UAV Jammer
Perk 3: Dead Silence OR Steady Aim


Class Name: Covert Ops
Primary Weapon: AK-47
Attachment: Silencer
Side Arm: USP .45
Special Grenade: Stun Grenade
Perk 1: Claymores x2
Perk 2: Stopping Power
Perk 3: Steady Aim


Class Name:The Warlord
Primary Weapon: AK-47
Attachment: Silencer
Side Arm: USP .45
Special Grenade: Stun Grenade
Perk 1: Frag x3
Perk 2: Stopping Power
Perk 3: Deep Impact


Class Name:The Butcher who Snipes
Primary Weapon: M21
Secondary Weapon: AK-47
Side Arm: USP .45
Special Grenade: Smoke Grenade
Perk 1: Claymore x2
Perk 1: Overkill
Perk 3: Deep Impact


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Weapon: G3
Accuracy: 11 / 12
Damage: 9 / 12
Range: 9 / 12
Fire Rate: 4 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 20/40
Recoil: very low cluster
Reload Time: 2.75 seconds / 3.75 empty
Good Perks/Attachments: Bandolier, Stopping Power, Double Tap, Red Dot Sight, ACOG scope

About the G3

The H&K G3 Battle Assault Rifle has been used around the world in almost every country, and is still in service today. It's a proven, battle-tested and powerful choice when it comes to a military-style assault rifle. Parts are easily obtained, and many accessories are available to customize your G3 with everything from a telescoping stock to a sniper scope.

G3 Challenges

Title - Description - Reward
Marksman 1 - Get 25 kills with this weapon - 100XP/Red Dot Sight
Marksman 2 - Get 75 kills with this weapon - 500XP/Silencer
Marksman 3 - Get 150 kills with this weapon - 1000XP/ACOG Scope
Expert 1 - Get 25 headshots with this weapon - 100XP/Digital
Expert 2 - Get 75 headshots with this weapon - 500XP/Blue Tiger
Expert 3 - Get 150 headshots with this weapon - 1000XP/Red Tiger Camo

General Tips

An extremely powerful weapon, the G3 can act as an alternative for those tired of "spray and pray" weapons. It fires as fast you can pull the trigger, and kills in two consecutive shots when stopping power is equipped. Consider it a sort of "assault sniper" rifle, but effective in different ways from typical snipers since it doesn't carry the cumbersome scope and can still be used, if handled correctly, as a run and gun weapon. With minimal recoil, its iron sights are also very good (similar to the MP5's), so feel free to use it silenced or without an attachment at medium range.
The G3 is also a great gun for camping. With less zoom than a sniper rifle and all of the accuracy of one, it makes camping easy for almost any range. Just line up the dot, pop off a few quick shots and get the take-down. So long as they aren't shooting back at you, extra damage isn't really needed with your finger's fire rate, so stopping power isn't quite as needed. If you are camping, overkilling this weapon with an SMG or shotgun and using claymores is highly advised. With claymores, you can watch your back, and if they run out or you're striving for a little action, switch to your SMG or shotgun for some close quaters action. Any shotgun would work, but the skorpion is advised for SMG's simply because it dominates at close range, while the G3 takes care of medium and long ranges.
If desired, (although it's often overlooked as an option because of the G3's long-range prowess) you can also overkill this with a sniper--because the G3 shares ammunition with the M14, M21, M40A03, and R700.

The Bad

The G3's shortcomings are obvious. As a semi-automatic weapon, it is nearly useless in close-range situations. It also acts like a sniper rifle, but without the benefit of one-shot kills, so those not used to working with it can find themselves in sticky situations when confronted with multiple foes. The iron sights, while impressive, still make it tough to catch far-away enemies, so a red-dot sight or ACOG is often necessary. Like most assault rifles, it does not share ammunition with compatible secondary weapons.

G3 Perks

Claymore x2: Good for camping with this gun, these protect your back from the flankers that are getting tired of seeing their blood run down the wall over and over again.

[b]Bandolier:
While not a necessity if you're a decent shot, this is definitely something to equip for first-timers, who may find themselves putting 6-8 rounds into a target when not used to the iron sights.

Special-grenade x3:
Since the G3's semi-automatic nature can make it difficult to shoot through walls and lowers its close-range effectiveness, extra grenades help with one of its main weaknesses--clearing rooms.

Bomb Squad: Although not extremely useful in normal modes, S&D and HxC S&D, along with most other objective modes, benefit from this perk. The ability to see enemy explosives puts you a step ahead of your enemies, as well as giving enemy snipers and campers a bit of a surprise.

Stopping Power: Never leave home without it; this weapon is simply agonizing to use without the extra power given by this perk.

UAV Jammer: Okay, fine, you can leave home without stopping power, but only if you have this perk. Combined with a silencer, the G3 with UAV jammer makes a powerful stealth weapon if used effectively.

Overkill: Allows you to carry an SMG or shotgun with this gun, making close-range encounters much more survivable.

Steady-Aim: This one, I swear, you really shouldn't leave home without. If you don't plan to carry usable close-range weapon, this is almost a necessity since the G3 is horribly inaccurate when not within sights.

Dead Silence: If you have high enough rank and you're using the G3 silenced, be sure to add this one. Especially good for Hardcore or Hxc S&D games, you'll want to be the quietest person around with the G3. Combined with a silencer and UAV jammer, you are invisible save encounters where the enemy can visually confirm your presence, so use it to flank them or watch opponents approach the bomb and feel the pain as a single round impacts their face.

G3 Maps

Here are maps that I recommend for the G3.

Ambush: An amazing G3 map, just as good as it is for sniping. Try not to walk around too many corners, and either situate yourself on top of buildings overlooking the central road or staring down streets to rack up kills.

Backlot: The G3 does fairly well here; just be sure to set claymores and take your time.

Bloc: The G3 does fairly well here as either a sniper or a sniper hunter, moving through the buildings. Just be careful not to face off against anyone with a shotgun or automatic weapon.

Bog: Stay toward the edges of the map (away from the buildings) and kill off snipers and assault troops alike. The blood runs on this terrible, terrible map.

Countdown: A really good map, as it gives you a lot of mid-range shots to pop off.

District: Along the two main streets, you can be a deadly weapon with the G3. Watch the exploding cars and use cover to your advantage.

Downpour: Stay back from the fray and watch as enemies run into your sights, or alternately creep around with your ghost class and wreak havoc.

Pipeline: Set claymores and treat this as if you were sniping.

Strike: Easily one of the best maps for the G3, just stare down the street and or set up shop in a building to get a quick rise in your K/D.

G3 Custom Classes

Run and Gun
Primary Weapon: G3
Attachment: Red Dot or ACOG Scope
Sidearm: USP .45
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Steady Aim


Ghost (Stealth) Class
Primary Weapon: G3
Attachment: Silencer
Sidearm: USP .45 with Silencer
Perk 1: Bandolier
Perk 2: UAV Jammer
Perk 3: Dead Silence or, if not available, Steady Aim


Hardcore
Primary Weapon: G3
Attachment: Red Dot Sight/ACOG/Silencer
Sidearm: USP .45 with Silencer
Perk 1: Claymore x2
Perk 2: UAV Jammer
Perk 3: Steady Aim


Hardcore v2
Primary Weapon: G3
Attachment: Silencer
Sidearm: USP .45 with Silencer
Perk 1: Bandolier
Perk 2: UAV Jammer
Perk 3: Steady Aim


All-Around
Primary Weapon: G3
Attachment: Red Dot Sight/ACOG/Silencer
Secondary Weapon: Skorpion, Red Dot Sight/ACOG/Silencer
Perk 1: Claymore x2
Perk 2: Overkill
Perk 3: Steady Aim


Superior Firepower
Primary Weapon: G3
Attachment: Silencer
Secondary Weapon: M40A3
Perk 1: Claymore x2
Perk 2: Overkill
Perk 3: Iron Lungs


You Can't Hide
Primary Weapon: G3
Attachment: Red Dot Sight
Sidearm: USP .45
Perk 1: Bandolier or x3 Frag
Perk 2: Stopping Power
Perk 3: Deep Impact


15ouhs9.jpg
Weapon: G36C
Accuracy: 8+ / 12
Damage: 7 / 12
Range: 9 / 12
Fire Rate: 7 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: moderate cluster
Reload Time: 2.1 seconds / 2.967 empty
Good Perks/Attachments: Bandolier, Stopping Power, Red Dot Sight

About the G36C

The G36C is often overlooked by many players as being as inferior to the M4 or AK-47, but it really is not. The G36C has Good range, decent power, moderate but manageable recoil, and is extremely versatile. The compact version of the G36, a successor to the G3 used in militaries worldwide. Fires in full-auto. This rifle tends to work better in medium-close quarters. You may want to use Bandolier to bolster your ammo, because it's a spray-friendly kind of gun.
Unlocked: lvl 37 (Lieutenant Colonel)

G36C Challenges

Challenge - Description - Reward

Marksman 1 - Get 25 kills with this weapon - 100XP/Red Dot Sight
Marksman 2 - Get 75 kills with this weapon - 500XP/Silencer
Marksman 3 - Get 150 kills with this weapon - 1000XP/ACOG Scope
Expert 1 -Get 25 headshots with this weapon - 100XP/Digital
Expert 2 - Get 75 headshots with this weapon - 500XP/Blue Tiger
Expert 3 - Get 150 headshots with this weapon - 1000XP/Red Tiger Camo

G36C Perks

Obviously most of these are up to you, but I will give you what I think of the weapon-based perks here.

Bandolier - My Favorite Perk 1 perk, you may find your self spraying with this gun, and it tends to work well at close range. I tend to be a survivalist, so running out of ammo is in the top 3 reasons I will die. If 60 bullets is enough for you, then choose whatever perk 1 you like.

Stopping Power - My primary Perk 2 perk. Although this weapon is moderately powerful on its own, having the edge on an opponent may decide if you get the chopper you have been saving for or not. I highly suggest it not only with this gun, but any other weapon in this game.

Juggernaut - My least favorite, most despised perk 2a64ku1.gif . Up to you.

Sleight of Hand - The reloading time on this gun is not bad at all, but if you are one to reload your gun after every shot or find your self most likely to die while reloading, use it. It is kind of humorous how fast you reload.

Double Tap - If you are to use this Perk, use Bandolier as well, or you will find your self out of ammo fast. This Perk gives the G36C a bit of a submachine gun taste to it, but I will choose stopping power over it any day. More ammo, less reloading, and about the same amount of damage dealt in given amount of time.

Overkill Perk Image
Overkill - Use with a sniper class, although I would also recommend it with a red dot and another gun with an ACOG. It shares ammo with the M16 and M4, so consider those two as will. I will also discuss in the Classes Section.

Steady Aim - My favorite Perk 3 Perk. The recoil is not bad on this gun, but the hip fire could definitely be better. It takes time to aim down your sights, and by the time you do you may be respawning. Highly recommended with any moderate-high recoil gun.

Deep Impact - This is really up to you, but if you really appreciate the bullet penetration feature in this game, you may like it. The default bullet penetration on this gun is not excellent, so consider using it.

G36C Maps

Ambush - Use at your own choice, but this map tends to have a bit of a long range/sniping element to it, so you may want to consider a longer ranged gun, except if you are playing game modes like Domination or Headquarters.

Backlot - I tend to use, although this map is spread out and good for sniping, all the short walls make it a good medium range map also.

Bloc - This map has the two extremes: Close and long range - so use a sniper or SMG (or both together.)

Bog - I occasionally use the G36C on it, but it is also a good sniper. Use on faster paced game types, though.

Countdown - Use at your own risk, beware of snipers, stick to the edges of the map and the warehouses.

Crash - The G36 will deliver on this map, but you may also want to consider a longer ranged weapon also.

Crossfire - Only recommended for fast paced game types, domination, headquarters. Otherwise stick to a sniper here.

District - I highly suggest the G36C gun for district. You will encounter a lot of medium ranged stuff here.

Downpour - Another map G36C Delivers at. Use a red dot sight, and dont go running around like rambo, because you will get killed quickly.

Overgrown - Unless you are to sprint from building to building, you will get a limited number of kills wih this gun. Use a sniper or long ranged assault.

Pipeline - I do recommend G36C for this map, you are safe almost anywhere, except the middle area, where the only was you will be safe is with a bunch of smoke grenades.

Showdown - Same as shipment, except you have a better chance of surviving, because you will find alot of medium range stuff also.

Strike - Use. Stay away from the main roads though, you will probably be sniped/triple teamed.

Vacant - I prefer an SMG on this map, but you will do fine with the G36, especially in a tactical game type.

Wet Work - This is another one of those maps with both extremes, sniping and SMG-ing. I Personally use a mg on this map, but you will put the G36 to good use also.

Creek - Do not use, unless you want to camp the buildings. Snipe all the way on this map.

Broadcast - I use the G36 a lot on this map, the building areas will gets you a lot of kills in the main building, but you should not run into to much difficulty if you have to venture outside.

China Town - This gun dominates on China Town. Get in the building, run around, or camp, you should rack up the kills without any difficulty. This map is the best Medium-range map in existence, with plenty of streets and alleys designed with medium range in mind. Sitting on the second story of any of the buildings should deliver also.

Kill House - Use. Anybody on the map will be in range of the G36 wherever they are.

G36C Classes

Here are a few classes I would recommend.

Note - Any pistol or special grenade will do fine for those spots. Primary weapon is the G36. Perks Listed first are more highly recommended.

Class Name: Run and Gun
Primary Weapon: G36C
Attachment: Red Dot Sight
Side Arm: Desert Eagle
Perk 1: Bandolier
Perk 2: Stopping Power or Double Tap
Perk 3: Steady Aim or Extreme Conditioning


Class Name: Silence
Primary Weapon: G36C
Attachment: Silencer
Side Arm: USP .45 w/Silencer
Perk 1: Bandolier
Perk 2: UAV Jammer or Stopping Power
Perk 3: Dead Silence


Class Name: G36 Range
Primary Weapon: G36C
Attachment: ACOG
Side Arm: Side Arm: USP .45
Perk 1: Bandolier or Claymores
Perk 2: Stopping Power
Perk 3: Steady Aim


Class Name: Overkill
Primary Weapon: G36C
Attachment: Red Dot Sight
Secondary Weapon: G3 w/ACOG
Perk 1: Fragx3 or Specialx3
Perk 2: Overkill
Perk 3: Deep Impact or Extreme Conditioning


Class Name: Overkill 2
Primary Weapon: G36C
Attachment: Red Dot Sight
Secondary Weapon: M4 Carbine w/Grenade Launcher
Perk 1: Fragx3 or Specialx3
Perk 2: Overkill
Perk 3: Deep Impact or Steady Aim


Class Name: Sniper
Primary Weapon: G36C
Attachment: Red Dot Sight or Silencer
Secondary Weapon: Barrett .50cal
Perk 1: Claymore
Perk 2: Overkill
Perk 3: Dead Silence


Class Name: Ninja
Primary Weapon: G36C
Attachment: Silencer
Side Arm: USP .45 w/Silencer
Perk 1: Specialx3
Perk 2: UAV Jammer
Perk 3: Dead Silence


Class Name: Support
Primary Weapon: G36C
Attachment: Red Dot Sight or Grenade Launcher
Side Arm: Desert Eagle
Perk 1: RPG X 2
Perk 2: Double Tap
Perk 3: Deep Impact

Other Aesthetics - The G36C looks beautiful with Blue tiger. Can notice it very easily. Red tiger does not stand out as much, but is more respectable. Digital is Quite sexy also.

smzlzp.jpg
Weapon: M4 Carbine
Accuracy: 9 / 12
Damage: 5 / 12
Range: 9 / 12
Fire Rate: 9 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: low cluster
Reload Time: 2.03 seconds / 2.36 empty
Good Perks/Attachments: Stopping Power, Red Dot Sight, Steady Aim

About the M4

Standard service carbine of the U.S. Armed Forces, preferred weapon of the Marine Corps. Fires on full-auto. This is one of the most popular guns you'll see on most servers, since it can lay a lot of bullets on a target in a very short amount of time with minimal recoil. On paper it's not very powerful, but if you aim it carefully it'll drop enemies in short order. If you just can't seem to draw a bead on moving targets with the burst-fire M16, switch to the M4 and you should get better results. This one does just about everything you'll want it to, except for maybe max-range sniping and super-fast ninja-ing.

The M4 is a weapon you will get very used to seeing and every type of map and game type. It combines high accuracy, average damage, low recoil, and versatility to create a package that can be lethal in anyone’s hands. In my opinion it is the best assault rifle in the game. The only major weakness is the mediocre damage, but this is easily fixed.

General Tips: The M4 is great at tearing down an enemy fairly quickly, and with little recoil. The recoil on this weapon is so small that you can hold down the shoot button, and still manage to kill someone at even medium range. At close range you should always go full auto and aim for your enemy, this is because of the M4s power, which is weaker than the other Assault Rifles.

The Bad: As I mentioned, the M4 is weaker than the other Assault Rifles, therefore, you might get killed before you can finish your enemy off. This is offset by using stopping power, and with stopping power, the M4 turns into a monster of a weapon.

M4 Challenges

Title-Description -Reward
Marksman 1 - Get 25 kills with this weapon - 100XP/Red Dot Sight
Marksman 2 - Get 75 kills with this weapon -500XP/Silencer
Marksman 3 - Get 150 kills with this weapon - 1000XP/ACOG Scope
Expert 1 - Get 25 headshots with this weapon - 100XP/Digital
Expert 2 - Get 75 headshots with this weapon - 500XP/Blue Tiger
Expert 3 - Get 150 headshots with this weapon - 1000XP/Red Tiger Camo

M4 Perks

The M4 is another great weapon for medium to long range fighting, as well as close range encounters..so once again, a wide array of perks work well with this weapon, but here are our recommended perks, of course feel free to experiment and try other perks as well.If you develop a great strategy with a certain combination, please submit it and it will be added here with credit to your name.

Bandolier - Once again we recommend this as perk 1, like a lot of the other weapons. The M4 burns through its ammo quickly, and having more ammo is always an advantage, especially if you’re stuck in a hostile area and don't fancy your chances with your sidearm/pistol. This tends to be a spray-friendly kind of gun, you don’t need to burst because of the low recoil.

Stopping Power - The M4 already kills very fast, and with stopping power, you can kill in a split second up close. You will probably end up using this every single time you play. Increases damage by 40%, something the M4 really needs. It has good fire rate, low recoil, and nice range, but it’s power is pretty weak naturally.. Probably the only really essential perk due to the M4s mediocre damage rating.

UAV Jammer - For those people who charge toward the red dots when they get UAV, you can easily ambush them without them expecting you because your red dot isn’t on the radar. Recommended for stealth classes.

Overkill - Only use if you are utterly incompetent with a pistol, but then you can just pick a dead players weapon. So not a very useful perk really. The only time this should really be used is with a very long range gun or a very short range gun, although usually I would tend to go for an SMG for long range and a sniper rifle or single shot assault rifle for a very short range gun, the best fully automatic is probably the G36C. Still, if you find the M4 works well for you overkilled with another weapon, then go for it, but I would recommend an SMG as that would give your M4 class much more of a chance at close quarters.

Deep Impact - If you aren't accurate and an enemy escapes your sites this can be a very useful perk indeed. If you like causing destruction and don't like leaving yourself exposed in a firefight (i.e. you want to shoot from behind a walls and stay out of sight) use this. Stopping Power is recommended over this, but if you are a camping person and shoot constantly through walls, then this perk can become quite valuable.

Double Tap - Some people say it's better than stopping power. It significantly increases fire rate and can kill very quickly if you aim well. However, the M4 already burns ammo quick, and you'll find yourself running dry very quickly if you use this. I'd say for total running and gunning use only. Typically I would like to get more damage into the person instead of more metal, but it’s all personal preference.

Sleight of Hand - Recommended for Hardcore mainly, can be used for non-hardcore as well but is kind of a waste. Reload time is average, nothing ridiculous but not really favored. If you find you have no problem with its natural stats, but reload constantly in the middle of firefights, this might be a good perk for you.

Steady Aim - Improves hip fire accuracy. Useful for any attachment, hip-firing is very valuable with this gun because it’s not that great at close quarters. With this perk on you can gain full mobility while moving while still retaining full power and good accuracy, I find this perk saves me constantly.

Dead Silence - For use in Stealth mainly. Incredibly quiet, but you lose the ability to use something like steady aim. Crouching can be just as effective as dead silence, but if you like to not be heard while still sprinting, well then there you go, this perk was made for you.

M4 Maps

The M4 is good an almost every map, it is very versatile and can be used in many, many situations. Just a few are listed here:

Wetwork - Go prone on the corner of the containers and watch you kills go up, up and up!

Vacant - Good M4 map. M4 does well indoors and is okay outdoors.

Crash - You can take out many a person from the 3 story building, or just anywhere else generally.

Pipeline - Has long paths and great spots to camp if you favor camping, making this good for long range, which is what this gun excels at most.

Overgrown - Same as pipeline, long narrow roads and buildings to shoot from. More opportunities for close quarters situations in these building though, so be wary!

Ambush - Good for killing un-expectant sniper on the buildings.

Bad M4 Maps

hipment - You'll get owned by shotguns and LMGs on this. Too close quarters to do anything long range.

Downpour - Not that bad but very easy to be flanked here. Good positioning is key if you want to succeed on this map.

M4 Custom Classes

Class Name: All round class
Primary Weapon: M4
Attachment: Red Dot Sight
Side Arm: USP recommended, silencer on this is your choice. (Check out pistols section for further help.)
Special Grenade: Flash/ Stun grenade
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Steady Aim

Note: This class can be used on most any mode.

Class Name: Stealth Class
Primary Weapon: M4
Attachment:Silencer
Side Arm: USP .45 w/Silencer
Special Grenade: Smoke Grenade
Perk 1: Claymore 2x
Perk 2: UAV Jammer or Stopping Power
Perk 3: Dead Silence or Steady Aim

Notes: Check out the Stealth section for further information on which perks to use

Class Name: Camper Class
Primary Weapon: M4
Attachment: ACOG
Side Arm: Pistol of your choice, USP recommended, silencer on this is your choice. (Check out pistols section for further help.)
Special Grenade: Your choice
Perk 1: Claymores 2x
Perk 2: Stopping Power
Perk 3: Deep Penetration


Class Name:Hardcore class
Primary Weapon: M4
Attachment: Red Dot Sight
Side Arm: M1911
Special Grenade: Your Choice (Stun recommended)
Perk 1: Whatever you want for perk 1, depending on the action you are performing
Perk 2: UAV Jammer or Sleight of Hand
Perk 3: Deep Impact or Steady Aim


Other Aesthetics: I’ve always loved the look of pure metal, and this gun being so long and shiny it’s been a favorite, especially with a silencer. I love it with no camo. Woodland and Desert look terrible on this gun, digital can be ok for some people but it’s kind of blotchy and it cuts out the shininess of the gun. Blue tiger is ok, but red tiger is the best in my opinion, you still retain a lot of shiny metal with some red stripes here and there. Looks great.

2n4mf8.jpg
Weapon: M14
Accuracy: 9 / 12
Damage: 9+ / 12
Range: 9 / 12
Fire Rate: 4 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 20/40
Recoil: high vertical
Reload Time: 2.5 seconds / 3.06 empty
Good Perks/Attachments: Bandolier, ACOG scope, Steady Aim

About the M14

The M14 is widely known throughout cod4 for it's fierce recoil and devastating power. It is easily visible that "in a nutshell" the M14 is just an M21 without a humongous scope on it. Although their are obviously several differences, the two weapons have similar characteristics, although the M14 trumps the M21 when it comes to combat versatility. The sheer power of this weapon can be utilized on a variety of maps, when in the right hands. The M14 is a very versatile and powerful weapon. While in the right hands it can be more deadly than Chuck Norris on speed. If you are up to the small challenge of managing the recoil, you'll be able to paint the map with the blood of your enemy.The M14 makes it easy to make sure that your foe gets a lead salad every time you play. Thank you for viewing this guide.

M14 Challenges

Title - Description - Reward

Marksman 1 - Get 25 kills with this weapon - 100XP/Red Dot Sight
Marksman 2 - Get 75 kills with this weapon - 500XP/Silencer
Marksman 3 - Get 150 kills with this weapon - 1000XP/ACOG Scope
Expert 1 - Get 25 headshots with this weapon - 100XP/Digital
Expert 2 - Get 75 headshots with this weapon - 500XP/Blue Tiger
Expert 3 - Get 150 headshots with this weapon - 1000XP/Red Tiger Camo

M14 Perks

Stopping Power - Although this weapon is moderately powerful on its own, having the edge on an opponent may decide if you get the chopper you have been saving for or not.

Steady Aim - The recoil is not bad on this gun, but the hip fire could definitely be better. It takes time to aim down your sights, and by the time you do you may be respawning. Highly recommended with any moderate-high recoil gun.

UAV Jammer - Combined with a silencer, the M14 with UAV jammer makes a powerful stealth weapon if used effectively.

Dead Silence - If you have high enough rank and you're using the M14 silenced, be sure to add this one. Especially good for Hardcore or S&D games, you'll want to be the quietest person around with the M14.

Last Stand - If you do get shot, try and pull out your pistol and make one last effort to get a kill.

Claymore x2 - If you like sniping with this gun than i suggest using this perk to cover your flank and backside.

Frag x3 - For those "Oh Shit" Moments, This perk could be very useful.

Special Grenades x3 - I recommend this perk for flashing or stunning a person before you walk into the room.

M14 Custom Classes

Class Name: Normal Weapon Set
Primary Weapon: M14
Attachment: Red Dot Sight
Perk 1: Frag x3
Perk 2: Stopping Power
Perk 3: Steady Aim


Class Name: "The traveling salesman"
Primary Weapon: M14
Attachment: Silencer
Perk 1: Special Grenades x3 - Flash
Perk 2: UAV Jammer
Perk 3: Dead Silence


Class Name: The Semi-Ninja
Primary Weapon: M14
Attachment: Silenced
Side Arm: Desert Eagle
Perk 1: Frag x3
Perk 2: Stopping Power
Perk 3: Dead Silence


Class Name: The half-ass Sniper
Primary Weapon: M14
Attachment: ACOG
Side Arm: Desert Eagle
Perk 1: Claymore x2
Perk 2: Stopping Power
Perk 3: Last Stand


15579c6.jpg
Weapon: MP44
Accuracy: 6 / 12
Damage: 9 / 12
Range: 9 / 12
Fire Rate: 3 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: moderate/high vertical
Reload Time: 2.5 seconds / 3.06 empty
Good Perks/Attachments: Stopping Power, Double Tap, Steady Aim

About the MP44

Ahh, the MP44. So underrated, yet, overrated at the same time. I cannot recall how many times I have heard, “OMG that gun is so horrible it’s a WWII gun and it doesn’t even have any attachments I mean OMGWTFBBQZOR?” On the other hand, I have also heard this countless times: “OMG I can’t wait until I unlock the MP44, have you looked at its stats?? It’s the last gun you unlock so it HAS to be really good!” Please. Get real. The bars are not accurate at all, they are very misleading. But that’s off topic. The thing I probably hear most often is, “God, I hate this gun so much. How in the hell am I supposed to get a Golden AK-47 if I can’t get a single headshot with this stupid gun?” In this guide, I hope to be able to cover all three of these aspects with you. This gun does not have any attachments, so this is mainly a strategy guide.

MP44 General tips

For those of you who hate it, give it more of a chance. For those of you who just think its going to be the most godly gun you’ve ever set your hands on…well, give it a shot for yourself. Its major downside is that it doesn’t have any attachments. The iron sights are mediocre, but not great. However, that does not make this gun horrible. Kind of “ugh…” recoil, fair accuracy, down on the fire rate, but “Holy Crap!” damage. Once you get used to it, you may find you like it more than you thought you did before.

MP44 Headshot tips

Well here it is. For those who still don’t like the MP44, and just want me to shut up about how to use it so they can get headshots, this is for you. Here are several ways to get headshots for this gun without cheating. First off, bare with me now, cage match. Now this doesn’t mean in the lobby saying “Hey dude, want to do headshots?” I mean actually playing out the game. Put on Dead Silence and just creep around with this gun, many times in cage match people just camp so you can line up for an easy headshot. Here is another idea: Overkill. Whenever you come across an easy headshot, let’s say it’s an unsuspecting sniper we’re dealing with here, just come up behind them, or for the head on approach, go prone, creep around the corner, pull out that overkilled MP44, and line up (use stopping power and short bursts for best results! Though you cannot use stopping power with overkill, this applies to all classes) Not much else you can say. Check out the headshot tips guide for more details. With this gun’s recoil, aiming for the head might not always work for those longer ranges. Instead, the recoil will carry the bullets everywhere. You might want to aim for the neck or bottom of the head instead of the brain for those shots. For other ranges though, aim at the nose. You don’t need to hit the brain in this game. I like to call this the “toothless mouth” approach. This way, bullet spread will usually still hit the head, and recoil will be ok too because the bullets will still hit the top of the head.

MP44 Perks

Bandolier: Never found ammo much of a problem, but if you do, hey, what can go wrong with this perk?

Frag x3: You could always use more frags, especially to access longer ranges, since recoil might make you regret trying to take out that sniper.

C4 x2: This isn’t really a camping gun, so C4, along with Claymores, isn’t really recommended for assaulting.

RPG-7 x2: “Hey, you see that chopper? Yeah, the one with the fire coming out of it.” You ALWAYS want to be the one saying that. A very safe perk, no doubt. Of course, try not to go too long range with these though, as they curve up after short distances and spin around and do all sorts of flips and act like a seal at an acrobatics show.

Double Tap: Of course, this gun has an embarrassingly low fire rate. The MP44 is like the guy sitting by the punch bowl at the annual Fire Rate dance, and the popular M4 is just sitting in the corner with all of his friends laughing at it. This perk fixes that up right nicely, makes recoil a bit worse but if that fire rate is getting on your nerves, then this is a good perk.

Stopping Power: A great perk with this gun, with only mediocre accuracy and frustrating recoil, you want them to go down fast. I guess you could consider this a continuation of above, at the annual Damage dance the MP44 walks in and kills everyone in front of the M4, then violently saws the M4’s head off with a toothbrush. Hey, it’s Sweeney Todd all over again, except with a toothbrush this time! Maybe we could make a remake and call it Sweeney Tooth! Sorry, off-topic. Good perk for this gun.

Steady Aim: You can’t go wrong with close quarters hip fire, accuracy is something this gun could use especially with its recoil. All the ownage of the MP44 in combination with the mobility of free movement. For most accurate affects, stand still to shoot.

Deep Impact: Many also prefer this. A very good perk no doubt, you can’t go wrong with making that concrete look like Styrofoam. And then you get to laugh when the builders get sued.

Good MP44 maps

Generally anything that is close to medium range. The recoil and sights just make long range a no-no for this weapon. Some examples:
Vacant
Showdown
Shipment
Chinatown


MP44 Custom Classes

Class Name: Sweeney Todd
Primary Weapon: MP44
Attachment: N/A
Side Arm: Any
Special Grenade: Stun/Flashbang
Perk 1: Frag x3 / RPG-7 x2
Perk 2: Stopping Power
Perk 3: Steady Aim


Class Name: Headshotterific
Primary Weapon: M21
Attachment: Normal scope
Secondary Weapon: MP44
Attachment: N/A
Special Grenade: Stun/Flashbang
Perk 1: Frag x3 / RPG-7 x2
Perk 2: Overkill
Perk 3: Steady Aim


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