Call of Duty 4 Shotguns
In depth stats on the Call of Duty 4 Shotguns.
Weapon: Winchester W1200
Accuracy: 3 / 12
Damage: 11 / 12
Range: 2+ / 12
Fire Rate: 2+ / 12
Mobility: 12 / 12
Clip Size/Reserve Ammo: 7/21
Recoil: very high upper right
Reload Time: 1 First Shell / 0.5 Next Shell
Good Perks/Attachments: Double Tap, Sleight of Hand, Steady Aim
About the W1200
The W1200 holds 7 rounds, so 56 shots. Its damage is 40-10. The damage doesn’t really matter because every one pellet will be hitting the target unless you are twenty yards away. Long Range with this gun is impossible. The W1200 has a really slow reloading time, slower than sniper rifles!!! Most of the time you can only get one shot off and if you miss, your dead.
W1200 Challenges
Challenge - Description - Reward
Marksman 1 - Get 25 Kills - Red Dot Sight
Marksman 2 - Get 50 Kills - Grip
Expert 1 - Get 25 headshots - Digital
Expert 2 - Get 75 headshots - Blue Tiger
Expert 3 - Get 150 headshots - Red Tiger
W1200 Perks
Bandolier
I recommend this perk mainly because of the large volume of ammo it gives you, not only for your shotgun but for your pistol to. One of the best combinations in CoD4 is the deagle and the shotgun, the deagle has great mid range abilities and complements the W1200 to no end. With the bandolier perk you will find it very difficult to ever run out of ammo.
Stopping Power
Stopping power is one of two perk level two options I would recommend. Stopping power adds kill range to the W1200, while its range is short with stopping power those 3 blasts you needed to kill an enemy at a distance are now cut to either one or two blasts. For close quarters engagements the stopping power perk makes it difficult not to kill an enemy on the first shot, it also allows the user to take down enemies with juggernaut enabled in one hit.
Slight of Hand
This is another perk I recommend from the second perk level. While its benefits may not be so clear with a pump action shot gun it become invaluable when you are in heavy combat and you fail to make many connecting shots. As with the case for most gun fights you may find your self missing a lot of your shots and with the semi loading ability of the shot gun slight of hand can really allow a player to hold there own against any thing. It enables you to load just one shell in less then a second, if you ever needed to load just one or two shells in a shot gun you will find this perk invaluable.
Extreme Conditioning
This is always a good perk to choose for any gun. If you are a "in our face" type of player and you love to rush the extra 3 to 4 seconds of sprinting this perk gives you are insane. With extreme conditioning you can set up a shot gun in very unique positions around the map. not only that with the extra sprint time if you find your self needing to close the distance between you and an enemy you can do it quickly and effectively.
Steady Aim
If for any reason you are unable to use the grip attachment then steady aim is the next best thing. not only useful for the shotgun but all guns. Steady aim allows you to fire from the hip with an even more carefree attitude. As a player you don't need to worry about recoil when you play with a shotgun with steady aim equipped all you have to worry about is placing your shots on target.
Juggernaut
This perk is good for those close calls on the battlefield when you just need 1 more shot to kill your enemy while your are near death. Allowing you to take more shots.
Martyrdom
Perfect for that "Oh Fuck, I missed" moments. he walks over your dead body and boom he goes. Note: You won't always get the kill from this perk, but it is good if you want to get some extra kills in a match.
W1200 Maps
Backot
Bog
Broadcast
Killhouse
Shipment
Vacant
Wet Work
W1200 Custom Classes
Class Name: The Fast Reloader
Primary Weapon: W1200
Attachment: Red Dot Sight
Side Arm: Pistol of your choice
Perk 1: Bandolier
Perk 2: Slight of Hand
Perk 3: Steady Aim
Class Name: I take you with Me
Primary Weapon: W1200
Attachment: Red Dot Sight
Side Arm: Desert Eagle
Perk 1: Bandolier
Perk 2: Juggernaut
Perk 3: Martyrdom
Class Name: Close Combat
Primary Weapon: W1200
Attachment: Grip
Side Arm: Pistol of your choice
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Extreme Conditioning
Weapon: M1014
Accuracy: 3+ / 12
Damage: 9+ / 12
Range: 2+ / 12
Fire Rate: 4 / 12
Mobility: 12 / 12
Clip Size/Reserve Ammo: 4/16
Recoil: moderate/high upper right
Reload Time: 1 First Shell / 0.5 Next Shell
Good Perks/Attachments: Stopping Power, Sleight of Hand, Bandolier, Steady Aim
About the M1014
An Italian-made semi-automatic combat shotgun used by the U.S. Armed Forces. The potentially devastating effectiveness of this gun, known well to auto-shotty-hating CounterStrike players everywhere, has been reduced by the use of a 4-shell capacity. You will need to reload this gun constantly when you're not firing it, making Sleight of Hand very useful. If you don't trust your aim enough to use the W1200 or if you're playing on heavily populated servers filled with groups of enemies too large to handle efficiently with pump-action, choose this shotgun.
M1014 Challenges
Challenge - Description - Reward
Marksman 1 - Get 25 Kills - Red Dot Sight
Marksman 2 - Get 50 Kills - Grip
Expert 1 - Get 25 headshots - Digital
Expert 2 - Get 75 headshots - Blue Tiger
Expert 3 - Get 150 headshots - Red Tiger
M1014 Perks
Bandolier
I recommend this perk mainly because of the large volume of ammo it gives you, not only for your shotgun but for your pistol to. One of the best combinations in CoD4 is the deagle and the shotgun, the deagle has great mid range abilities and complements the W1200 to no end. With the bandolier perk you will find it very difficult to ever run out of ammo.
Stopping Power
Stopping power is one of two perk level two options I would recommend. Stopping power adds kill range to the W1200, while its range is short with stopping power those 3 blasts you needed to kill an enemy at a distance are now cut to either one or two blasts. For close quarters engagements the stopping power perk makes it difficult not to kill an enemy on the first shot, it also allows the user to take down enemies with juggernaut enabled in one hit.
Slight of Hand
This is another perk I recommend from the second perk level. While its benefits may not be so clear with a pump action shot gun it become invaluable when you are in heavy combat and you fail to make many connecting shots. As with the case for most gun fights you may find your self missing a lot of your shots and with the semi loading ability of the shot gun slight of hand can really allow a player to hold there own against any thing. It enables you to load just one shell in less then a second, if you ever needed to load just one or two shells in a shot gun you will find this perk invaluable.
Extreme Conditioning
This is always a good perk to choose for any gun. If you are a "in our face" type of player and you love to rush the extra 3 to 4 seconds of sprinting this perk gives you are insane. With extreme conditioning you can set up a shot gun in very unique positions around the map. not only that with the extra sprint time if you find your self needing to close the distance between you and an enemy you can do it quickly and effectively.
Steady Aim
If for any reason you are unable to use the grip attachment then steady aim is the next best thing. not only useful for the shotgun but all guns. Steady aim allows you to fire from the hip with an even more carefree attitude. As a player you don't need to worry about recoil when you play with a shotgun with steady aim equipped all you have to worry about is placing your shots on target.
Juggernaut
This perk is good for those close calls on the battlefield when you just need 1 more shot to kill your enemy while your are near death. Allowing you to take more shots.
Martyrdom
Perfect for that "Oh Fuck, I missed" moments. he walks over your dead body and boom he goes. Note: You won't always get the kill from this perk, but it is good if you want to get some extra kills in a match.
M1014 Maps
Backot
Bog
Broadcast
Killhouse
Shipment
Vacant
Wet Work
M1014 Custom Classes
Class Name: The Fast Reloader
Primary Weapon: M1014
Attachment: Red Dot Sight
Side Arm: Pistol of your choice
Perk 1: Bandolier
Perk 2: Slight of Hand
Perk 3: Steady Aim
Class Name: Lethal Combo
Primary Weapon: M1014
Attachment: Red Dot Sight
Side Arm: Desert Eagle
Perk 1: Bandolier
Perk 2: Juggernaut
Perk 3: Martyrdom
Class Name: Close Combat
Primary Weapon: M1014
Attachment: Grip
Side Arm: Pistol of your choice
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Extreme Conditioning
Source
In depth stats on the Call of Duty 4 Shotguns.
Weapon: Winchester W1200
Accuracy: 3 / 12
Damage: 11 / 12
Range: 2+ / 12
Fire Rate: 2+ / 12
Mobility: 12 / 12
Clip Size/Reserve Ammo: 7/21
Recoil: very high upper right
Reload Time: 1 First Shell / 0.5 Next Shell
Good Perks/Attachments: Double Tap, Sleight of Hand, Steady Aim
About the W1200
The W1200 holds 7 rounds, so 56 shots. Its damage is 40-10. The damage doesn’t really matter because every one pellet will be hitting the target unless you are twenty yards away. Long Range with this gun is impossible. The W1200 has a really slow reloading time, slower than sniper rifles!!! Most of the time you can only get one shot off and if you miss, your dead.
W1200 Challenges
Challenge - Description - Reward
Marksman 1 - Get 25 Kills - Red Dot Sight
Marksman 2 - Get 50 Kills - Grip
Expert 1 - Get 25 headshots - Digital
Expert 2 - Get 75 headshots - Blue Tiger
Expert 3 - Get 150 headshots - Red Tiger
W1200 Perks
Bandolier
I recommend this perk mainly because of the large volume of ammo it gives you, not only for your shotgun but for your pistol to. One of the best combinations in CoD4 is the deagle and the shotgun, the deagle has great mid range abilities and complements the W1200 to no end. With the bandolier perk you will find it very difficult to ever run out of ammo.
Stopping Power
Stopping power is one of two perk level two options I would recommend. Stopping power adds kill range to the W1200, while its range is short with stopping power those 3 blasts you needed to kill an enemy at a distance are now cut to either one or two blasts. For close quarters engagements the stopping power perk makes it difficult not to kill an enemy on the first shot, it also allows the user to take down enemies with juggernaut enabled in one hit.
Slight of Hand
This is another perk I recommend from the second perk level. While its benefits may not be so clear with a pump action shot gun it become invaluable when you are in heavy combat and you fail to make many connecting shots. As with the case for most gun fights you may find your self missing a lot of your shots and with the semi loading ability of the shot gun slight of hand can really allow a player to hold there own against any thing. It enables you to load just one shell in less then a second, if you ever needed to load just one or two shells in a shot gun you will find this perk invaluable.
Extreme Conditioning
This is always a good perk to choose for any gun. If you are a "in our face" type of player and you love to rush the extra 3 to 4 seconds of sprinting this perk gives you are insane. With extreme conditioning you can set up a shot gun in very unique positions around the map. not only that with the extra sprint time if you find your self needing to close the distance between you and an enemy you can do it quickly and effectively.
Steady Aim
If for any reason you are unable to use the grip attachment then steady aim is the next best thing. not only useful for the shotgun but all guns. Steady aim allows you to fire from the hip with an even more carefree attitude. As a player you don't need to worry about recoil when you play with a shotgun with steady aim equipped all you have to worry about is placing your shots on target.
Juggernaut
This perk is good for those close calls on the battlefield when you just need 1 more shot to kill your enemy while your are near death. Allowing you to take more shots.
Martyrdom
Perfect for that "Oh Fuck, I missed" moments. he walks over your dead body and boom he goes. Note: You won't always get the kill from this perk, but it is good if you want to get some extra kills in a match.
W1200 Maps
Backot
Bog
Broadcast
Killhouse
Shipment
Vacant
Wet Work
W1200 Custom Classes
Class Name: The Fast Reloader
Primary Weapon: W1200
Attachment: Red Dot Sight
Side Arm: Pistol of your choice
Perk 1: Bandolier
Perk 2: Slight of Hand
Perk 3: Steady Aim
Class Name: I take you with Me
Primary Weapon: W1200
Attachment: Red Dot Sight
Side Arm: Desert Eagle
Perk 1: Bandolier
Perk 2: Juggernaut
Perk 3: Martyrdom
Class Name: Close Combat
Primary Weapon: W1200
Attachment: Grip
Side Arm: Pistol of your choice
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Extreme Conditioning
Weapon: M1014
Accuracy: 3+ / 12
Damage: 9+ / 12
Range: 2+ / 12
Fire Rate: 4 / 12
Mobility: 12 / 12
Clip Size/Reserve Ammo: 4/16
Recoil: moderate/high upper right
Reload Time: 1 First Shell / 0.5 Next Shell
Good Perks/Attachments: Stopping Power, Sleight of Hand, Bandolier, Steady Aim
About the M1014
An Italian-made semi-automatic combat shotgun used by the U.S. Armed Forces. The potentially devastating effectiveness of this gun, known well to auto-shotty-hating CounterStrike players everywhere, has been reduced by the use of a 4-shell capacity. You will need to reload this gun constantly when you're not firing it, making Sleight of Hand very useful. If you don't trust your aim enough to use the W1200 or if you're playing on heavily populated servers filled with groups of enemies too large to handle efficiently with pump-action, choose this shotgun.
M1014 Challenges
Challenge - Description - Reward
Marksman 1 - Get 25 Kills - Red Dot Sight
Marksman 2 - Get 50 Kills - Grip
Expert 1 - Get 25 headshots - Digital
Expert 2 - Get 75 headshots - Blue Tiger
Expert 3 - Get 150 headshots - Red Tiger
M1014 Perks
Bandolier
I recommend this perk mainly because of the large volume of ammo it gives you, not only for your shotgun but for your pistol to. One of the best combinations in CoD4 is the deagle and the shotgun, the deagle has great mid range abilities and complements the W1200 to no end. With the bandolier perk you will find it very difficult to ever run out of ammo.
Stopping Power
Stopping power is one of two perk level two options I would recommend. Stopping power adds kill range to the W1200, while its range is short with stopping power those 3 blasts you needed to kill an enemy at a distance are now cut to either one or two blasts. For close quarters engagements the stopping power perk makes it difficult not to kill an enemy on the first shot, it also allows the user to take down enemies with juggernaut enabled in one hit.
Slight of Hand
This is another perk I recommend from the second perk level. While its benefits may not be so clear with a pump action shot gun it become invaluable when you are in heavy combat and you fail to make many connecting shots. As with the case for most gun fights you may find your self missing a lot of your shots and with the semi loading ability of the shot gun slight of hand can really allow a player to hold there own against any thing. It enables you to load just one shell in less then a second, if you ever needed to load just one or two shells in a shot gun you will find this perk invaluable.
Extreme Conditioning
This is always a good perk to choose for any gun. If you are a "in our face" type of player and you love to rush the extra 3 to 4 seconds of sprinting this perk gives you are insane. With extreme conditioning you can set up a shot gun in very unique positions around the map. not only that with the extra sprint time if you find your self needing to close the distance between you and an enemy you can do it quickly and effectively.
Steady Aim
If for any reason you are unable to use the grip attachment then steady aim is the next best thing. not only useful for the shotgun but all guns. Steady aim allows you to fire from the hip with an even more carefree attitude. As a player you don't need to worry about recoil when you play with a shotgun with steady aim equipped all you have to worry about is placing your shots on target.
Juggernaut
This perk is good for those close calls on the battlefield when you just need 1 more shot to kill your enemy while your are near death. Allowing you to take more shots.
Martyrdom
Perfect for that "Oh Fuck, I missed" moments. he walks over your dead body and boom he goes. Note: You won't always get the kill from this perk, but it is good if you want to get some extra kills in a match.
M1014 Maps
Backot
Bog
Broadcast
Killhouse
Shipment
Vacant
Wet Work
M1014 Custom Classes
Class Name: The Fast Reloader
Primary Weapon: M1014
Attachment: Red Dot Sight
Side Arm: Pistol of your choice
Perk 1: Bandolier
Perk 2: Slight of Hand
Perk 3: Steady Aim
Class Name: Lethal Combo
Primary Weapon: M1014
Attachment: Red Dot Sight
Side Arm: Desert Eagle
Perk 1: Bandolier
Perk 2: Juggernaut
Perk 3: Martyrdom
Class Name: Close Combat
Primary Weapon: M1014
Attachment: Grip
Side Arm: Pistol of your choice
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Extreme Conditioning
Source